Common questions below. For a complete, node-by-node reference (every field, every export option), open the full in-app manual.
No. Every node has plain-language fields (text, dropdowns, pickers) — no code required to build a working scene. Python nodes exist for power users who want custom logic, but they're entirely optional.
No — InViNode exports to real .rpy files that run in Ren'Py exactly like hand-written script. You'll still need the Ren'Py SDK installed to run and build your finished game.
Yes. InViNode can import existing .rpy scripts, Twine (.twee) stories, and Mermaid diagrams, converting them into an editable node graph.
Clean, readable .rpy — either a single script file, or split files (characters.rpy, variables.rpy, images.rpy, script.rpy) if you prefer Ren'Py's own convention of separating those concerns.
InViNode is currently built and tested for Windows. Check the itch.io page for the latest supported platforms.
Pricing is listed on the itch.io page — check there for current details.
No. InViNode runs fully offline — your project files stay on your own disk. See the Privacy Policy for details.
See the Contact & Support page.